Alberto Alvarez

Technical Artist II @ Electronic Arts (EA) | Animation Pipeline

Role
Technical Artist Ii at Electronic Arts (EA)
Location
Portland, OR, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Alberto Alvarez

With over a decade of experience in the dynamic realms of film and interactive media, my expertise in virtual production is a valuable asset to any team looking to innovate and enhance their content creation processes. I leverage my Arts and Technology background to spearhead the innovation of content creation pipelines that integrate motion capture, scanning, previsualization, and cinematics. Collaborating with a global network of studios and a diverse team of engineers, product managers, and artists. I am committed to designing and implementing cutting-edge solutions that enhance the capabilities of content production across multiple creative industries.As an ardent advocate for emerging technologies, I am deeply invested in their transformative potential within the entertainment industry. Beyond my role at EA, I enrich the motion capture community through my contributions as a professor and consultant, empowering both students and professionals to explore and adopt new technology and workflows. My mission is to inspire and enable teams to deliver exceptional products and experiences, setting new standards in digital storytelling and immersive environments.

Experience

  1. Technical Artist Ii

    Electronic Arts (EA)

    Apr 2025 — Present · Orlando, FL, US

    Established CI/CD infrastructure and DevOps workflows enabling non-technical mocap team to contribute to Vicon processing pipeline, deploy production tools via GitLab and P4, and scale operations while supporting active production- Reduced mocap post-processing time 90% through automated asset management pipeline, empowering faster animation iteration during Madden and College Football production cycles- Lead exploration of ML-enabled animation workflows and markerless motion capture systems, evaluating emerging technologies for integration into production pipelines- Developed Python/PyQt asset management tools supporting before, during, and after mocap shoot workflows, enabling real-time collaboration and automated data delivery used across multiple studios- Drove product management and development of modular virtual camera solution adopted across design and cinematics teams, reducing deployment complexity and empowering rapid on-set and portable camera system setup

Education

  • Florida Atlantic University

    Bachelor of Arts (B.A.), Multimedia Studies (Film, Video and New Media)

    2016 — 2018

  • Broward College

    Associate of Arts - AA, Digital Communication and Media/Multimedia

    2013 — 2016

  • Florida Atlantic University

    Master of Fine Arts - MFA, Media, Technology and Entertainment

    2018 — 2020

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Alberto Alvarez — Technical Artist Ii at Electronic Arts (EA) in Portland, OR, US | Unifers