Alan L.

Environment Technical Art Director @Counterplay Games

Irvine, CA, US
MOBILE NUMBERS
+16•••••••87

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WORK HISTORY

Jan 2020 — Present

Environment Technical Art Director @Counterplay Games

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Successfully shipped on PS5 at 4k@60hz Successfully shipped on XBSX at 4k@120hz VRR Successfully optimized PS4 and XB1 skus Successfully implemented Dolby Vision art changes across the entire game Optimizations, VFX, Lighting support, Env support, shader support, and kept memory and GPU in line. Refactor VFX and other visuals to adhere to HDR and Dolby Vision standards Help guide a team of tech artists to achieve a PS5 launch title. Shipped: Godfall

EDUCATION

2001 — 2004

Art Institute of California - Los Angeles

BS, Game Art and Design

1999 — 2001

Digital Hollywood Insitute for Media Arts (DHIMA)

3D Animation

SKILLS

MaxComputer AnimationScriptingSpecial EffectsExplosionsLevel DesignCinematics3d AnimationCharactersLow Poly ModelingParticlesModelingTraditional AnimationTexturingUnreal EngineConsoleVideo Game DevelopmentShadersVisual EffectsGameplayParticle PhysicsGame DevelopmentVideo GamesAnimationMental Ray3d Studio MaxAfter EffectsEnvironment ModelingUnreal 3PerforceGame Engines3d2dUv MappingPs3ArtXbox 360Unreal EditorShadingMudbox

ABOUT ALAN L.

I specialize in lighting, shading, GPU/content memory optimization, and VFX — but more…

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