Akil Khan
Senior 3D Game Artist(Unreal Specialist)’’Immediate joiner’’ 3D Artist, AAA-Quality Props ,Assets & Environment Artist, 3D Generalist, 3D Specialist, 3D Artist, Open to Opportunities, 7+Years in AAA Game, AR/VR, and VFX
- Role
- Senior 3d Game Artist(Unreal Specialist) at Annalect India
- Location
- Hyderabad, TG, IN
- LinkedIn followers
- 500 followers
About Akil Khan
With over 8 years of experience as a 3D Game Artist, I specialize in creating visually stunning, props, assets, and immersive environments for games, AR/VR, and VFX projects. My core expertise lies in leveraging industry-standard tools, including Maya, 3ds Max, Blender, Substance Painter, ZBrush, Photoshop, Unreal Engine, and Unity, to deliver production-ready, optimized 3D art.Throughout my career, I have contributed to high-impact projects across leading studios, consistently ensuring exceptional visual fidelity while balancing technical performance. My work spans the entire pipeline—from concept and high-poly sculpting to low-poly optimization and real-time engine integration.Key strengths- Expert in creating props, assets, and environments, blending artistic vision with technical precision- Expert in Unreal Engine and AR/VR/XR solutions for interactive experiences- Adept at optimizing models for memory and rendering performance- Collaborative, deadline-driven, and passionate about storytelling through design-Strong collaborator and problem-solver, consistently delivering high-quality results within demanding production timelines.I am motivated by the challenge of creating worlds that engage players and improve gameplay. I am actively seeking new opportunities to bring innovation and artistry to ambitious projects. Let’s connect if you are looking for a creative partner to elevate your next game or immersive experience!
Experience
Senior 3d Game Artist(Unreal Specialist)
Sep 2023 — Present · Hyderabad, IN
Designed and optimized low-poly and high-poly 3D assets, including props, characters, vehicles, and environments for Title Game, AR/VR, and VFX industry using Maya,3ds Max, Zbrush, Substance Painter, Photoshop, Unreal Engine, Unity, and Three.js- Implemented LOD systems and texture atlases, reducing memory usage and improving rendering performance- Collaborated with cross-functional teams to ensure consistent art direction and technical standards across all assets- Utilize texture atlases and texture compression to minimize memory usage and optimize rendering performance- Develop a diverse range of 3D assets, including props, characters, vehicles, and environmental elements, to populate the VR and game simulations- Ensure consistency in art style and quality across all assets for cohesive visual presentation- Incorporate elements such as terrain, foliage, architecture, and atmospheric effects to enhance realism and immersion- Optimize environmental assets for performance while maintaining visual fidelity-Implement interactive elements within the VR and game environments using scripting and programming languages compatible with Three.js- Ensure proper collision detection, physics simulation, and user interaction mechanics for a seamless user experience- Conduct thorough testing to identify performance bottlenecks and optimize assets and environments accordingly- Utilize profiling tools to analyze rendering performance, memory usage, and frame rate to achieve optimal performance on target platforms.
Education
K.B Shaye High School
Intermediate, scie
2011 — 2013
Maulana Mazrul Hag University
Graduate in BJMC , Animation, Interactive Technology, Video Graphics and Special Effects
2012 — 2015
K.B Shaye High School
Matric, General Studies
2010 — 2011
Arena animation
B.Sc in Game Art & 3D Design, 3D Animation
2013 — 2016
Skills
- 3ds Max
- V-Ray
- Adobe Photoshop
- Microsoft Excel
- Maya
- Leadership
- Research
- After Effects
- 3d
- Microsoft Word
- Visual Effects
- 3d Modeling
- Customer Service
- Microsoft Office
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