Aidan Green

Principle Level Designer @Compulsion Games

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2022 — Present

Principle Level Designer @Compulsion Games

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Montreal, QC, CA

EDUCATION

2007 — 2009

The Art Institute of Vancouver

Game Art and Design Diploma, Game design and development

SKILLS

ScriptingGameplayGame DevelopmentVideo GamesCreative ThinkingComputer GamesPs3Unreal Engine 3Problem SolvingLuaAwesomenessXbox 360Game DesignPerforceLevel DesignGame MechanicsGameplay DesignGameplay SystemsVideo Game DesignConsole

ABOUT AIDAN GREEN

Since graduating from The Art Institute of Vancouver in 2009 I have worked in Level Design for Radical Entertainment, Ubisoft Montreal, and am presently at Warner Bros. Games Montreal. I have worked primarily in the design and script implementation of main story missions in large open world games, using aspects of the city already in place as well as creating custom locations. I have also designed stand alone linear levels, and have done a large amount of various puzzle design most recently.I love the process of game design, and the creative process in general. I have a passion for creating fun, exciting scenarios and experiences that support the themes and narrative of them games I am creating. To me video games are a young a powerful medium, one that we are still exploring the vast potential of.Specialties: Creative Thinking:Whether creating puzzles, character ideas, world building, or game mechanics I excel at thinking outside the box, but near familiar territory. Also handy for solving nagging problems regarding all aspects of game design that require a creative solution.Game Play: In all my ideas I put the player and game play first, and ensure I am creating everything around a solid core of fun game play. It is always my goal to utilize the actions and verbs the player is capable of to their fullest extent.

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Aidan Green — Principle Level Designer at Compulsion Games in Montreal, QC, CA | Unifers