Adrien Dourgnon
Project Manager - Character & Audio - Unannounced Project @Ubisoft
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WORK HISTORY
Project Manager - Character & Audio - Unannounced Project @Ubisoft
Unannounced projectAs a Project Manager for Character & Audio, my current missions include:Character Team Coordinate a team of 6 character artists (weekly follow-ups, tasking, sprint preparation and retrospectives) Deliver playable characters, skins, enemies, bosses, wildlife and GPE assets within tight production context Manage timelines and dependencies with co-development studios and outsourcing partners in Europe and China (concept art, GPE, rigging, animation) Work closely with the marketing department to produce marketing assetsAudio Team Coordinate a team of 5 sound and music designers (weekly follow-ups, tasking, sprint preparation and retrospectives) Manage timelines and dependencies with multiple teams, including Level Art, GPE, Animation, VFX and Cinematics Oversee part of the cinematic pipeline, including voice recording, music and SFX integration
EDUCATION
Lycée de la Méditerranée
French Baccalauréat, Biology/Biological Sciences, General
Rubika
Bachelor's degree, Game Design and Management
Rubika
Master's degree, Game Design and Management
ABOUT ADRIEN DOURGNON
Hello, and welcome to my profile! My name is Adrien, and I am a Project Manager / Associate Producer with a strong foundation in Game Design. This background allows me to bridge the gap between player experience and production constraints, helping focus effort on creating value for our players. As a project manager, I strive to lead with integrity and humility, fostering a respectful and supportive work environment. I am dedicated to creating clarity and enabling teams to move forward confidently within a structured setting.Throughout my career, I’ve had the privilege of leading cross-functional teams across disciplines such as: Level Design and Level Art World Systems (e.g, reputation, traffic, law) World Tech Design Quest Design Gameplay and NPC Animation Character creation Artificial Intelligence User Interface AudioAdditionally, I’ve driven collaborations with outsourcing partners (sound design, voice acting, VFX) and co-development studios across Europe. Beyond production, I highly value education and mentorship. As part of Ubisoft’s Ambassadors initiative, I’ve conducted several introductory courses and masterclasses in game production, sharing insights and best-practices with aspiring professionals.I am always open to connecting and exploring new opportunities. If you’d like to discuss potential collaborations or simply exchange ideas, don’t hesitate to reach out via LinkedIn or email.CONTACT a••••••••@gmail.com
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