Adrian Woods

Technical Artist and Software Engineer

Role
Staff Technical Art Consultant, Professional Services at Unity
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Adrian Woods

I am a self-motivated, fast learning and broad-skilled Software Engineer specializing in tools applications and procedural content solutions. I also enjoy creating pipelines that free up creators to be creative while enhancing quality, reducing bugs and reducing costs.Specialties: C#, WPF, MVVM, C++, 3d Studio Max, Photoshop, MaxScript, Powershell, javascript, Havok, Maya, HLSL (writing custom code and node based editors), modeling, texturing, rigging and animation, procedural geometry, special effects, audio engineering, understanding and translating complex systems

Experience

  1. Staff Technical Art Consultant, Professional Services

    Unity

    Oct 2019 — Present · Seattle, WA, US

Education

  • The Evergreen State College

    BA, Theater Directing, Music Engineering

    1993 — 1995

  • Carnegie Mellon University

    Theater Studies for Directing

    1991 — 1993

Skills

  • Texturing
  • 3d Studio Max
  • Modeling
  • Environment Art
  • Maya
  • C#
  • Powershell
  • Photoshop
  • Special Effects
  • Hlsl
  • Javascript
  • Lectures / Tutorials
  • Tutorials
  • Prototype
  • Lecturing
  • Xbox 360
  • Scripting
  • Game Design
  • 3d
  • Video Games
  • Xbox
  • Shaders
  • Game Development
  • User Interface Design
  • Animation
  • Computer Graphics

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Adrian Woods — Staff Technical Art Consultant, Professional Services at Unity in Seattle, WA, US | Unifers