Adrian Lim

Engineering fun stuff for everyone!

Role
Principle Software Engineer at Roblox
Location
Pittsburgh, PA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Adrian Lim

An experienced game developer with industrial awards.Diverse skill set and proven experience from engine programming to gameplay programming.Create and published indie, mobile games to games.Constantly explore new technology.Toyed with 6axis gyro long before jumping to Wii homebrew.Tracked humans and made random toys using both kinect1 and kinect2.Created world for exploration in VR.Now trying to project virtual world into the real world with AR.Unique ability to quantify and implement \"Fun\".Very strong background in simulation and real time rendering.Involved academically with machine learning and computer vision problem.PERSONAL SIDE PROJECTS TO TALK ABOUT (Both Ongoing and Completed)VR Gameplay - Nausea Reduction techniques and unique gameplay prototypingAR System - Convert a TV into a virtual window with Kinect 2Arduino - Hexapod Spider Robot, 8x8x8 LED Matrix GamesHardware - Plex and SVN/GIT Server with Docker3D Printing - Optimizing and modding printing on Prusa i3 Mk2 for better print resultSLAM (Drone)- Mavic Pro using DJI Mobile SDK to extract live RGB image for scene generationVision (Drone)- Near real time scene classification with Mask R-CNNHCI - Object Tracking with 3D mouse (3 angular axis) with Wii Mote

Experience

  1. Principle Software Engineer

    Roblox

    Oct 2022 — Present · US

    Summary- Working on Roblox\'s Avatar Personalization, under the Game Engine Org- Real-time graphic work to empower user generated content creation to improve player experiences- Game engine optimization for feature related to Avatars- Interviewer and recruitment outreach to attract the next wave of developers at RobloxHighlight- Conceptualization, development, launch, update and maintenance, of core avatar personalization project- 2x First author for SIGGRAPH- 3x US Patent (provisional)

Education

  • DigiPen Institute of Technology

    BSc (Hons), Computer Science in Real Time Interactive Simulation with Mathematics Minor

  • SAFTI MI - Officer Cadet School

    Infantry Officer

  • National University of Singapore

    Master of Computing, Computer Science

  • Singapore Institute of Technology

    BSc (Hons), Computer Science

  • Nanyang Polytechnic

    Diploma, Digital Entertainment Technology

Skills

  • Gameplay
  • Public Key Cryptography
  • Opengl
  • Gameplay Programming
  • Directx
  • Glsl
  • Video Games
  • Tortoise Svn
  • Game Design
  • Real-Time Simulation
  • Devtra
  • Java
  • Actionscript
  • Cryptography
  • X86 Assembly
  • Xna
  • Programming
  • Artificial Intelligence
  • C++
  • Perforce
  • C#
  • Devtest
  • Computer Graphics
  • Android Development
  • Mobile Games
  • Game Programming
  • Game Prototyping
  • Fmod
  • Unreal Editor
  • Game Development
  • Version Control Tools
  • Python
  • Xbox 360

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Adrian Lim — Principle Software Engineer at Roblox in Pittsburgh, PA, US | Unifers