Adriana Matic

Level Designer Encounter Designer @Inflexion Games

Calgary, AB, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2024 — Present

Level Designer Encounter Designer @Inflexion Games

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Calgary, AB, CA

Spearheaded the creation of 10 new and unique encounter archetypesThis included designing, prototyping, documenting and collaborating with other disciplines in order to test and implement the required features Grey boxed over 75 new places of interests/encounter spaces across various combat and puzzle encountersAssigned to mentor a fellow encounter designer in order to grow and improve their designsThis included biweekly one on one meetings to go over current and past work, improvements, processes and design thinking exercises Drove improvements to workflows and process that greatly increased the speed and quality of encounter designsSignificant improvements to the grey box design kit in collaboration with fellow designers and the art team

EDUCATION

2009 — 2012

Notre Dame High School

Diploma

2013 — 2015

Southern Alberta Institute of Technology (SAIT)

New Media Production and Design, New Media

2016 — 2020

Sheridan College

Bachelor of Game Design, Game and Interactive Media Design

SKILLS

Drawing3d Modeling3d Studio MaxMayaMicrosoft WordAdobe Creative Suite3dComputer AnimationIllustratorPhotoshopWeb DevelopmentTeamworkOrchestral MusicTime ManagementFlash Professional

ABOUT ADRIANA MATIC

As a technical and creative level designer I bring a wealth of experience in shaping immersive gaming environments! With a primary focus on Unreal Engine, I have owned and executed maps from large scale master plans to tighter, area specific blockouts. I thrive when working on designing interesting and engaging encounters!I have a deep foundation of technical knowledge to pull from, including networking programming basics on top of an advanced level of Blueprint knowledge that I can leverage to build anything from gameplay to tools. I have previously helped research and set the standard for workflows in new systems, including World Partition and One File Per Actor. From conceptualization to final execution, I thrive on building, maintaining, and controlling the holistic vision of intricate maps. I am passionate about pushing the boundaries of gaming experiences, and I\'m eager to bring my expertise to projects that demand creativity, innovation, and technical excellence.Let\'s connect and explore the possibilities!

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Adriana Matic — Level Designer Encounter Designer at Inflexion Games in Calgary, AB, CA | Unifers