Adam Lake

Role
Principal Software Engineer at Intel
Location
Portland, OR, US
LinkedIn followers
500 followers

About Adam Lake

GPU Architecture: Rasterization and Ray Tracing in DirectX and Vulkan, GPU Compute •…

Experience

  1. Principal Software Engineer

    Intel

    Apr 2021 — Present

    Emphasis on accelerating adoption and enabling new GPU technologies. Work with game developers, standards groups, and internal hardware and software architecture teams to breathe life into new capabilities to delight end users.

Skills

  • Simulation
  • Opengl
  • Directx
  • Simulations
  • Image Processing
  • Glsl
  • Processors
  • Compilers
  • Parallel Programming
  • Parallel Computing
  • High Performance Computing
  • Software Development
  • Architecture
  • Debugging
  • Gpgpu
  • Programming Language Development
  • Intel
  • Multithreading
  • Graphics Processing Unit
  • Python
  • Cuda
  • Computer Graphics
  • Gpu
  • C++
  • Software Engineering
  • Programming
  • 3d Graphics
  • Computer Architecture
  • C
  • Device Drivers
  • Computer Vision
  • Algorithms
  • Computer Science
  • Opencl

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Adam Lake — Principal Software Engineer at Intel in Portland, OR, US | Unifers