Adam Lake
- Role
- Principal Software Engineer at Intel
- Location
- Portland, OR, US
- LinkedIn followers
- 500 followers
About Adam Lake
GPU Architecture: Rasterization and Ray Tracing in DirectX and Vulkan, GPU Compute •…
Experience
Principal Software Engineer
Apr 2021 — Present
Emphasis on accelerating adoption and enabling new GPU technologies. Work with game developers, standards groups, and internal hardware and software architecture teams to breathe life into new capabilities to delight end users.
Skills
- Simulation
- Opengl
- Directx
- Simulations
- Image Processing
- Glsl
- Processors
- Compilers
- Parallel Programming
- Parallel Computing
- High Performance Computing
- Software Development
- Architecture
- Debugging
- Gpgpu
- Programming Language Development
- Intel
- Multithreading
- Graphics Processing Unit
- Python
- Cuda
- Computer Graphics
- Gpu
- C++
- Software Engineering
- Programming
- 3d Graphics
- Computer Architecture
- C
- Device Drivers
- Computer Vision
- Algorithms
- Computer Science
- Opencl
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