Adam Blahuta
Director of Engineering - Editor & Ui @Unity
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WORK HISTORY
Director of Engineering - Editor & Ui @Unity
Montreal, QC, CA
I lead a 40-person engineering organization responsible for some of the most widely used workflows and technologies across the Unity Editor and Runtime. This includes core Editor workflows, UI frameworks, Text, Accessibility, and Localization, supporting millions of creators building real-time experiences.
EDUCATION
McGill University
B.Sc., Computer Science, Major Software Engineering
SKILLS
ABOUT ADAM BLAHUTA
I specialize in turning ambitious product vision into predictable engineering outcomes so teams can stop firefighting and focus on the problems that matter most.Over the past 18 years I’ve built games, developer tools, and engineering teams across companies of many sizes - including running my own indie game studio.Today at Unity I lead engineering groups responsible for core workflows and UI technologies in the Unity Editor and Runtime, used by millions of creators building experiences for billions of players worldwide.
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