Adam Blahuta

Director of Engineering - Editor & Ui @Unity

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Dec 2025 — Present

Director of Engineering - Editor & Ui @Unity

View department →

Montreal, QC, CA

I lead a 40-person engineering organization responsible for some of the most widely used workflows and technologies across the Unity Editor and Runtime. This includes core Editor workflows, UI frameworks, Text, Accessibility, and Localization, supporting millions of creators building real-time experiences.

EDUCATION

2005 — 2008

McGill University

B.Sc., Computer Science, Major Software Engineering

SKILLS

J2mePerforceGame MechanicsOpenglAgileCUnity3dJavaIphone DevelopmentC++Casual GamesPythonScrumGame DevelopmentAndroidIos DevelopmentXcodeObjective-CComputer GamesC#Cross-Platform DevelopmentUser InterfaceOgre3dMobile GamesGitUnityIphoneGame DesignEclipseSdlMobile Game DevelopmentVideo GamesVisual StudioGameplay

ABOUT ADAM BLAHUTA

I specialize in turning ambitious product vision into predictable engineering outcomes so teams can stop firefighting and focus on the problems that matter most.Over the past 18 years I’ve built games, developer tools, and engineering teams across companies of many sizes - including running my own indie game studio.Today at Unity I lead engineering groups responsible for core workflows and UI technologies in the Unity Editor and Runtime, used by millions of creators building experiences for billions of players worldwide.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Adam Blahuta — Director of Engineering - Editor & Ui at Unity in Montreal, QC, CA | Unifers