Adam Scott

Principal Character Artist @Bungie

Bellevue, WA, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Dec 2016 — Present

Principal Character Artist @Bungie

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Bellevue, WA, US

Currently developing characters for MARATHON, to be released March 2026. Involves early 3d prototypes, building advanced shaders and templates, defining standard workflows, and creating character assets (lowpoly, highpoly, textures, shaders).Previously worked on and shipped “Destiny 2“ including subsequent seasonal content. Responsible for maintaining NPC/Cinematic characters that are rendered in Bungie\'s proprietary engine. Refined Bungie\'s NPC character art pipeline encompassing low/high character models, textures, and shaders. Built strong cross-discipline connections, provided technical documentation and Art Direction for outsourced assets, and co-developed new tools to enhance NPC production.

EDUCATION

2004 — 2005

Vancouver Film School

3d Animation and Visual Effects

2012 — 2012

Scott Eaton

Anatomy for Artists

SKILLS

CinematicsCharacter AnimationXbox 360ShadersAutodesk MotionbuilderUv MappingMelCharacter DesignsTexture ArtistMudboxGame ArtGame EnginesZbrushUnreal 3Marvelous DesignerCharacter RiggingSubstance PainterArtEnvironment ArtXsiHard Surface ModelingSubstance DesignerPhotoshopCharactersPerforceTexture PaintingWorld Building3d Studio MaxMayaUnreal EditorVideo GamesDigital Sculpting3d Modeling3dLow Poly ModelingGame DevelopmentPs3Unreal Engine 3MaxChanging Environments

ABOUT ADAM SCOTT

Portfolio: Artist with a perpetual goal of self improvement, quality, and speed. Able to swiftly adapt to the changes of this industry\'s tools and techniques.Specializing in 3d character creation for game engines.

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