Adam Scott
Principal Character Artist at Bungie
- Role
- Principal Character Artist at Bungie
- Location
- Bellevue, WA, US
- LinkedIn followers
- 500 followers
About Adam Scott
Portfolio: Artist with a perpetual goal of self improvement, quality, and speed. Able to swiftly adapt to the changes of this industry\'s tools and techniques.Specializing in 3d character creation for game engines.
Experience
Principal Character Artist
Dec 2016 — Present · Bellevue, WA, US
Currently developing characters for MARATHON, to be released March 2026. Involves early 3d prototypes, building advanced shaders and templates, defining standard workflows, and creating character assets (lowpoly, highpoly, textures, shaders).Previously worked on and shipped “Destiny 2“ including subsequent seasonal content. Responsible for maintaining NPC/Cinematic characters that are rendered in Bungie\'s proprietary engine. Refined Bungie\'s NPC character art pipeline encompassing low/high character models, textures, and shaders. Built strong cross-discipline connections, provided technical documentation and Art Direction for outsourced assets, and co-developed new tools to enhance NPC production.
Education
Vancouver Film School
3d Animation and Visual Effects
2004 — 2005
Scott Eaton
Anatomy for Artists
2012 — 2012
Skills
- Cinematics
- Character Animation
- Xbox 360
- Shaders
- Autodesk Motionbuilder
- Uv Mapping
- Mel
- Character Designs
- Texture Artist
- Mudbox
- Game Art
- Game Engines
- Zbrush
- Unreal 3
- Marvelous Designer
- Character Rigging
- Substance Painter
- Art
- Environment Art
- Xsi
- Hard Surface Modeling
- Substance Designer
- Photoshop
- Characters
- Perforce
- Texture Painting
- World Building
- 3d Studio Max
- Maya
- Unreal Editor
- Video Games
- Digital Sculpting
- 3d Modeling
- 3d
- Low Poly Modeling
- Game Development
- Ps3
- Unreal Engine 3
- Max
- Changing Environments
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