Adam G.
Head of Production Head of Liveops Creative Game Director @Winkel Games
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WORK HISTORY
Head of Production Head of Liveops Creative Game Director @Winkel Games
London, GB
Head of Production, LiveOps and Creative Game Director for a mobile dev studio playing a pivotal role in establishing the company, and team, and building the product portfolio. Running the company-wide day-to-day operations, overseeing all products in development and production, and establishing and directing the company vision and creative direction. Achievements and Contributions As the first employee, I spearheaded the construction of a ground-up start-up, hiring all staff and setting up the office, services, tools and equipment Designing and directing all casual/hyper-casual titles from prototype to release Performing many key roles; Production Lead, LiveOps, Creative Design, Operations, HR, QA and Cross-department relationship management, bridging the gap between leadership team and workforce
ABOUT ADAM G.
An accomplished Production specialist in gaming with a consistent record of leading numerous projects to commercial success. Adept in distance management and development locally and internationally. In-depth understanding of the implementation of software development methodologies to streamline project deliveries with savings in time and costs. Expert in operations and production, specifically game design, project planning, budget tracking and external resource management, with the proven ability to build, develop and lead multi-discipline teams. A strong ability to ideate, design and guide teams to develop new and trend-setting games Leadership and Management: Managing and leading diverse, multi-discipline internal and external teams across multiple countries. Design and Direction: Early concept designing and directing creative teams to produce critically successful casual and hyper-casual mobile titles. Product Delivery: Successfully delivering more than 30 products over 12 years, from IP-branded mobile titles to PC and Console titles. Stakeholder Management: Key liaison for stakeholders, C-Suite execs and license holders. External Supplier Management: Fostering numerous external supplier relationships, negotiating fees and prices, and managing deliverables. Staffing and Expansion: Assembling several studios and external teams, hiring and mentoring across all levels. Methodology: Establishing and evolving many Game Development processes to achieve high-quality, high-performing, critically successful products.
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