Adam Booth

Project Director @Storyland Studios

Stoke-on-Trent, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2024 — Present

Project Director @Storyland Studios

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Stoke-On-Trent, GB

EDUCATION

N/A

Stoke-on-trent College

NVQ Level 3 in Technical Design in the Built Environment

2008 — 2011

University of Staffordshire

Foundation degree, Construction with Architectural Design

N/A

Stoke-on-trent College

BTEC National Certificate in Construction

SKILLS

Building RegulationsTheming DesignRevitTheming ProductionArchitectural DesignTheme DevelopmentThemingSpace PlanningThemed EntertainmentConcept DesignCadInterior DesignSketchingTechnical DrawingSketchupProduction DrawingsTheme ParksVisual DesignAutocadExhibit Design3d VisualizationConcept DevelopmentDrawing3dThemed AttractionsModel Making3d Studio MaxDesign ManagementConstructionVisitor AttractionsRendering

ABOUT ADAM BOOTH

I am all about making CREATIVE PROJECTS happen!Whether it is cutting edge technology projects (AGV/SDVs), developing theme parks, attractions + guest experience projects, VR/AR/XR, digital media + interactive gaming projects; through to sets, shows and actor-driven productions, all the way through to adventure tourism and rural diversification projects. Whatever the project, I am here to help make it a reality.I am immensely passionate about the projects I am involved in and the teams I work with, investing the time and effort to ensure client needs are correctly converted into vision, and that vision is understood by every team for success.Originally my background is in architecture and construction, where I gained valuable experience in graphical communication and the development of capital projects. This gave me a good grounding when the opportunity to work on creative industry projects arose, to which I have been almost exclusively involved in for over 12+ years.For a large portion of my career I have gained the nickname of ‘Winston Wolfe’ based on my reputation to step into difficult projects or conditions, re-engage the teams with the vision + brief, rally and push teams to achieve success. An example of this is the development of the Simworx-Robocoaster AGV product, whereby I spearheaded the R&D team from proof-of-concept stage to a market ready product with challenging demands from the company board and with a 20% improvement on CAPEX budget at completion.

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