Aaron Gilbert
Senior Technical Designer @Dambuster Studios
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WORK HISTORY
Senior Technical Designer @Dambuster Studios
Edinburgh, GB
Dead Island 2: Haus DLCDead Island 2: SoLA DLCDead Island 2: Neighborhood Watch* SoLA DLC: Prototyped, built & maintained the production version of the fallen turbine hazard setpiece.* SoLA DLC: Supported cross-disciplinary teams in their efforts to build content for & around the turbine objective.* SoLA DLC: Created misc. hazard prototypes to support Level Designers.* Haus DLC: Fixed networking bugs, networking bugs & more networking bugs. Did I mention networking bugs?* Joined the new Engineering Productivity Committee whose goal is to champion software and process changes.
EDUCATION
LaSalle College Vancouver
Diploma, Game Art & Design
Cascade High School
Diploma, High School/Secondary Diplomas and Certificates
SKILLS
ABOUT AARON GILBERT
Expert technical designer from Seattle with a technical mind and a deep understanding of missions design and game systems- Currently a Senior Technical Designer at Dambuster Studios working on the next installment in the Dead Island franchise- Committed to quality. Shipped five games as QA Analyst at Monolith Productions and Nintendo, notably Middle-earth: Shadow of War & Donkey Kong Country: Tropical Freeze- Burningly passionate about finding creative workarounds for technical limitations in all aspects of game-making- Sixteen-year modder for Star Wars Battlefront II continuing to deliver massive, innovative mods that push the game to the limit in design and tech, several of which have been critically acclaimed by PC Gamer- Lover of all things Blueprint, Lua, C#.NET, and hamburger- Possibly the best burger-maker in all of the United Kingdom- Enthusiastic about video game production, film, music, computer graphics, and hamburgers.
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