Adrian Troncoso

Photogrammetry Artist @ Magnopus | Photogrammetry, Unreal Engine

Role
Photogrammetry Artist at Magnopus
Location
Los Angeles, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Adrian Troncoso

As a 3D Generalist with over six years of experience, I specialize in creating realistic and immersive 3D environments for games, animation, film, and TV. I have a strong background in hard surface modeling, 3D sculpting, texture creation, as well as photogrammetry, a technique that involves scanning, solving, and cleaning up real-world objects for digital use. I have worked with leading studios such as Happy Mushroom, Mold3D, and Andre Elijah Immersive, using tools such as Unreal Engine, Zbrush, Quixel Bridge, Substance Painter, and Maya. I enjoy collaborating with art directors and other artists to turn 2D concepts into 3D worlds, and I am always eager to learn new skills and technologies. My goal is to produce high-quality art that brings concepts and ideas to life, and that engages and inspires audiences.

Experience

  1. Photogrammetry Artist

    Magnopus

    Nov 2024 — Present · Los Angeles, CA, US

    Using Photogrammetry to create 3D models from photographs for use in Unreal Engine

Education

  • California State University, Northridge

    Bachelor's degree, Arts, Animation

    2012 — 2016

  • Granada Hills Charter High School

    Diploma, General

    2008 — 2012

  • Gnomon

    Modeling and Texturing

    2016 — 2016

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