Adrian Troncoso
Photogrammetry Artist @ Magnopus | Photogrammetry, Unreal Engine
- Role
- Photogrammetry Artist at Magnopus
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Adrian Troncoso
As a 3D Generalist with over six years of experience, I specialize in creating realistic and immersive 3D environments for games, animation, film, and TV. I have a strong background in hard surface modeling, 3D sculpting, texture creation, as well as photogrammetry, a technique that involves scanning, solving, and cleaning up real-world objects for digital use. I have worked with leading studios such as Happy Mushroom, Mold3D, and Andre Elijah Immersive, using tools such as Unreal Engine, Zbrush, Quixel Bridge, Substance Painter, and Maya. I enjoy collaborating with art directors and other artists to turn 2D concepts into 3D worlds, and I am always eager to learn new skills and technologies. My goal is to produce high-quality art that brings concepts and ideas to life, and that engages and inspires audiences.
Experience
Photogrammetry Artist
Nov 2024 — Present · Los Angeles, CA, US
Using Photogrammetry to create 3D models from photographs for use in Unreal Engine
Education
California State University, Northridge
Bachelor's degree, Arts, Animation
2012 — 2016
Granada Hills Charter High School
Diploma, General
2008 — 2012
Gnomon
Modeling and Texturing
2016 — 2016
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